Ok, so it was a slow news week last week. Don’t worry we are doing stuff, however the most exciting stuff *coughpublisherscough* we can’t really talk about, so, here’s a brief run down on what’s going on.
By popular demand, Lawrence has been working full time on the camera. It’s now silky smooth and smarter than an Octopus (they're bloody smart). He’s telling me there still lots to do, so it can only get better. Alex is working on the ‘over the internet’ networking, it’s pretty technical and probably won’t be of much interest to you however it’s worth mentioning (to make him feel good)
News from the indie-games hemisphere; as previously mentioned, our good friend Tommy has made a better-than-kittens game called ‘Goo!’. No, not ‘World of Goo’ – just, ‘Goo!’.
Anyway, to celebrate the upcoming IGF (which, being suckers for punishment, we’ve entered Plain Sight into) here’s an awesome video he made last year. We approve.
Speaking of the excellent World of Goo, there’s been some flame wars/controversy on the intertubes. According to the developers, 2D Boy, it’s estimated that piracy rate is a whopping 82%. This makes us sad on the inside. Yes, we know it'll never disappear entirely. However, pirating an indie game is kinda like stealing from the homeless.
If you did find World of Good on the torrent sites (and enjoyed it) don’t be tight - cough up. It’s only $20, that couldn’t get you 4 pints of beer in London.
Whilst we’re trying to flog you stuff; ‘This is a Cry for Help’ is indie developer/artist Edmund McMillen’s life work – 10 years worth - all on one CD for a piss-tiny $10. You may not have heard of Edmund but you’ve probably heard of Gish and, if you flick through this list of games, comics, and sketch books , you’ll realise that this mere mortal has had a significant impact on all us indie-types. Lose some more money.
Here’s some free stuff (made by our fwends) for you to play.
by Edmund:
by Adam : Gravity Hook
by Dock : Tumble Drop

Up for grabs is the sole remaining 
2) Seeing people swarm around the booth just to spectate a heated game in progress.

On the first day, after getting over some dirty jet lag, my brother, Little Ryu (to the left), and I headed down to Shinjuku. Some dodgy people, who can spot a tourist a mile away, wouldn`t stop pestering us with their vain attempts to lure us in a club. Eventually we lost them and found ourselves in the arcades and, boy, they sure love beat-em-ups and pachinko!


Development for Plain Sight has moved up a gear. It’s now the metaphorical 11 on the metaphorical guitar amp.
If you live in/around/out/up London and you like games and festivals, you may have heard of the 